Tuesday, November 3, 2015

Art vs Work

 I have had a few encounters lately that are alike in theme.  I am not the first artist to make the following statement, nor will I be the last.  It is worth repeating, frequently, in the hopes that people will get it.  

 I was hit with a message on Deviantart.com asking if I take requests.  I immediately knew the nature of this inquiry, but advised the interested party that I would at least consider it.  While not going too deep into the details, the request was for an erotic fetish piece with the requirement that I keep the piece "private".  In other words, I would be sharing the work with no one but the person making the request.  I asked what I felt was a fair question.

 What's in it for me?

 Of course the person making the rather complicated request had nothing to offer in payment or in trade.  Had the request been inline with the kind of work I enjoy doing, I might have considered it, but the fetish was not one that I shared and I could not see myself investing time in the work an enjoying it.  At least if I could share the work with others, that would have been something (I don't know why they guy wanted it to be private, but whatever).  We conversed for a bit, and eventually he made the argument that makes every serious artist cringe. 

 "But you draw for fun, right?".

 I do.  I really do.  And when I do, it is stuff I want to draw or paint.  You will get a better deal on your commission, maybe even a free piece, if the work is something I am really into.  Making art for me is fun.  Making art for you is work.  If I have to stress about getting it the way you want, if I cringe every time you send me an email because I know it is going to be another formatting revision, if what you want is not what I do, it is tedious, menial work.  

 This is why I am slow to take a commission.  Most people simply don't get it.  Hiring an artist for a commission means getting their interpretation of what you want, done in their style.  It is a commissioned piece of art, not a graphic or commercial design.  The artist assumes that you have seen the work they have done and that what you want is within the realm of those works.  When it is discovered, or expressed, that the patron just wants someone with the skill to utilize the medium in a manner that satisfies their need or vision, the "art" is sucked right out of the project for the artist.  It is just work.  

 I find myself asking if the person, in whatever it is they do for money, will take requests?  Moreover, will they do the menial part of their job, the part that requires nothing but a knowledge of the process and maybe muscle-memory to accomplish, for free?  If you expect to be paid for your work, why would you assume that someone else would want anything less?  It suggests a naivety at best, and a disrespectful lack of appreciation at worst, on the part of the person who makes that assumption about artists.  

 Just don't be that guy, my friends.  If you like what an artist does, be cool and they will more than likely give you some of their art.  If you want someone to labor for you at something that is work, expect to pay what that person thinks is fair.  

Tuesday, October 20, 2015

Friday, September 25, 2015

Pieces You May Have Missed

 I admit, I have not been good about updating this blog.  Leaving the old domain name behind is about to change all that.  Here are some pieces you may have missed.

Wednesday, September 23, 2015

Creative Oddities Studios is Moving

This has been in the works for a few months now.

 For the last couple of years, it seems that simplification has been a theme in my life.  Getting back to basics, to what is important.  It started at home, with my wife and I divesting ourselves of much of our material baggage.  We had a lot of very nice things that we realized that while nice to have we didn't get much use out of; books we have read once and never again, movies that were rarely watched, clothes we didn't wear, etc.  It was like owning a museum full of artifacts from our past.  So, we purged it all, keeping only that which we felt was meaningful to us.  We still love books and movies, but we just don't see the necessity of owning a library full of them.  

 A library stocked with books we love and continue to read repeatedly, that is another matter.

 The Website, creativeodditiesstudios.com, started out almost a decade ago as this clunky little adventure.  I built the site while learning HTML.  Initially, it was exclusively for the display of original works of art.  Over the years, I discovered different ways to merchandise my work, and added sections to the site reflecting these new offerings.  I learned about tools for tracking traffic and marketing the site.  The site graphics improved, and I offered ever-more options for patrons of the site; various blogs, comic strips, and HTML-based game, and so on.

 With each addition, the site became more elaborate and unwieldy.  I found myself drawing from four or five different production companies to offer the products I wanted.  This meant that every new piece of art would have to be formatted a dozen different ways and require hours of uploading and coding.  That was the worst of it, the coding of the site.  It simply became tedious.  It wasn't fun anymore.  

 A few months ago, I started thinking about getting back to basics, simply offering original works of art and prints, with the occasional piece of merchandise on a limited-run basis.  This was going to require re-coding the site accordingly, dropping many of the sections that are currently in place, and (as I wanted to modernize the look and functionality of the site) learn a new coding language or purchase new site-building software.  

 I ran across Big Cartel purely by accident.  For the same money that I was spending on creativeodditiesstudios.com, I could easily build a new site that was exactly what I wanted; simple, focused, and modern.  It only meant giving-up the domain name, which in my mind is a small sacrifice.  So, Creative Oddities Studios is moving.  You can now find my art and offerings at http://creativeodditiesstudios.bigcartel.com.  The old site will be taken down in early October.  The various producers of products will still be utilized; Cafe Press, Zazzle, etc, but those products will generally be found on the shop pages for those particular venues and not offered on the new site.  I'll be using this blog, the Facebook page, and other social media sites to display new work.

 Thanks for all the continued support.  Enjoy the new digs!

Friday, January 23, 2015

Sell Your Art of Cafe Press (or a Similar Site)

Cafepress.com is a print-per-order merchandising website which allows artists to have their work printed on a diverse range of products; from coffee-mugs to women's thongs. It boasts a massive marketplace that is well represented on all major search engines, advertises through multiple channels, and takes the headache out of producing, storing, selling, and delivering your merchandise to your customers. Making the most of Cafe Press and other sites like it, such as Zazzle, requires a bit of a learning curve, and it can take years before you are selling on a regular basis.  Cafe Press is an excellent resource for those who wish to create merchandise form their art but do not have the means to produce product through a more traditional printer or producer.

 The way Cafe Press works is fairly simply. They gathered a large number of products and developed a process for printing graphics on those products.  They also market, to a degree, the products they produce.  Content is generated by the artists who make use of their services, as well as driving advertising of both the artist's products and the service Cafe Press offers.  Cafe Press generates its own lines of merchandise, but the bulk of its focus is on servicing artists who wish to produce a line of merchandise with their art and individuals who wish to create "vanity" items for themselves.  

 Setting up an account and producing products costs the artist nothing but their time and effort.  However, the majority of the cost of each product will go to Cafe Press, who set minimum price on each of their products that is comparable to the price of similar items mass-produced for physical retailers.  This means that in order to generate a profit for yourself, your items will be slightly more expensive than what you will typically find at the mall.  A local retailer may sell a t-shirt with a graphic design for $20, but that is what Cafe Press charges to produce a t-shirt.  Your shirt with graphics may be $25.  You don't pay anything to make your t-shirt available on the market; the buyer pays the production costs and your profit when they order a shirt.  Since merchandise is produced on a print-per-order basis, you don't have to print an item in bulk, and you don't have to maintain an inventory, but you do have to take a smaller profit.

 There are also limitations to the quality of the items being produced.  Generally, the print and merchandise quality are similar to that which you will find in traditional markets.  However, there are size restrictions which must be taken into account when designing your products.  For example, the available field on a t-shirt is 10X10".  Full length prints are not yet available, and size is not adjusted to account for larger shirts.  This means your 10X10" design will look great on a medium or large shirt, but look huge on a small shirt and will appear to float in the middle of the chest on a 3X shirt.  You will need to familiarize yourself with the products offered and the fields printed on those product to best fit your designs to the items.  

 Designing your art for the Cafepress.com print process is easy. Each item comes with recommended measurements and DPI. DPI ("digital-pixels per inch" or "dots per inch") determines the image resolution, with most images being recommended as falling in the 200-300 dpi range. It is best to try to utilize the entire image area; a sticker that is a 3X5" rectangle should contain an image designed for this space (unless you plan on cutting your stickers yourself). Also, keep in mind that with most Cafepress.com products the background is going to be white, so design accordingly. If you create an image for a t-shirt (up to 10X10") and make the background blue, your white shirt will look like the image is contained in a blue square. This is especially important when designing for black clothing. Unless you create an image with a clear background (possible with programs like Photoshop 7 or later) you will have a color printed as an image background to fill the print field. Even black ink on a black shirt is clearly visible.

 You allow nearly unlimited items and images; I have upwards of 30 different t-shirt designs on one shop. Your shop can also designed with the background color of your choice, uses graphics that you have uploaded...it basically has the look of an independent, professional web-store. Most importantly, a shop takes full advantage of the Cafepress.com marketplace and search-engine presence. The majority of my sales come not from direct contact with my shop but from persons who used a search-engine, like Google.com, and went to the Cafepress.com's market place. This means that you can start generating sales without ever doing any marketing of your shop on your own.  You will even begin to notice that Cafe Press ads on sites you frequent feature your merchandise, thanks to Google Analytics generating advertising content directed for you.

 When uploading images, take full advantage of providing tags and descriptions of each design. These are used to create a presence for your items and images on the Cafepress.com market place and search-engines. These tools are invaluable to your success. Tag and describe every image, every item, and every section in your shop. Think like someone who would be searching for your art or merchandise like yours.  In the description, include your website address, if you have one, to drive additional traffic to your other designs.

 This covers the basics of setting up and utilizing a Cafepress.com account. Now it is time to deal in the finer details. In order to be successful, you first should understand what to consider "success". Generally, a Cafepress.com shop-owner is successful if their shop consistently makes any money. The minimum payout from Cafepress.com is $25.00, but I set my payout at $100.00 so I can use those funds to buy my own merchandise and the merchandise of others. If your measurement of success is to earn a living income from Cafepress.com, then you will need to expect to work the promotion of your shop 60-80 hours a week, and even then your chance of success is very low. Keep in mind that Cafepress.com is a means to a residual income and is ideally used to increase the exposure of your efforts.

 Now, the adage that "if you build it, they will come" does not apply to marketing. In order to generate traffic to your Cafepress.com shop, you will need to tell people about your shop through as many channels and as often as possible. This is the time to think like a customer, and the first thing to think about is why are they coming to your shop. They are coming to hopefully buy your merchandise. So, ask yourself, is your merchandise something they would want to buy? The best way to answer this question is by thinking this way; if you saw your item in a mall, and did not know anything about you as an artist, would this item appeal to you? Odds are that if you would spend money on it, someone else will as well. You need to design with this in mind; not only does it need to fit the parameters set by Cafepress.com, but it also needs to appeal to your customers. So, you have an appealing design, but what about the merchandise?

 As we have discussed, Cafepress.com is on the higher end of price as far as similar items are concerned. Let say you sell t-shirts, like I do. Someone really likes your design, but $24.99 is just not in their budget this month. If all you sell is t-shirts, then this potential buyer will leave your shop empty handed. Maybe they will come back, maybe not. So instead, make certain you offer a range of products at a range of prices. Maybe our customer who was thinking about a t-shirt would be happy with a sticker for $3.99, or even a mini-pin for $1.99 with the same design. Numerous small sales are easier to generate and often more profitable than a few large ones.

 Appealing designs are taken care of, and you have a number of items with different price points to offer. Now, how to get the traffic to come to your shop. I cannot stress enough the importance of tags and descriptions. You are allowed 20 words as tags per image...use ALL 20! Think of every possible descriptive word that can be used about your art. If you need more words, think of variations of those words. Consider the ways your customers might describe your design themselves. Also, include your name; some of your customers might be looking specifically for you. 

 You can select products based on what you think will be relevant to those interested in your designs, but in my experience this does not work as well as simply placing your design on as many items as possible.  Your feelings on a product may differ from your customer's.  Keep in mind that the print-fields on some items are smaller than on others, so when placing your design as many products as possible take the time to review how each of those items looks in order to frame your designs in the best manner possible.

 When designing your shop, focus on grouping the merchandise you offer based on your designs.  In other words, all the items that feature one design should be gathered in one section.  When buyers browse Cafe Press, they may come looking for a particular item, but it is the design that will catch their attention.  Title, tag, and describe your sections the same way you do your merchandise.  Make certain your shop includes information on how to contact you and view more of your work.  Use your website and social media to advertise your Cafe Press shop and interact with your patrons.  

 Finally, consider offering to design items for your patrons as a way to market your art.  Again, Cafe Press focuses on the demand for "vanity" products.  Your customers may like your art work, and may be more willing to make a purchase on a product they had a hand in designing.  While this route may be more trouble than it is worth for the sale of a single t-shirt, someone seeking to order in bulk may make the effort more appealing.

 If you understand the limits and put a little thought into the design and merchandise pairings, Cafe Press and other print-on-demand sites can be an excellent source of residual income, as well as a means to test the marketability of your designs.  It takes time and persistence to be successful, but with no out-of-pocket costs it is a great way to both market your work.  To check out my shop, click here.

Friday, March 8, 2013

Mermaid Painting

 It's been a while since I've done any water-color painting.  This piece is inspired by traditional tattoo designs, and is currently on display at Little Pricks Tattoos, in Austin, TX.

Thursday, March 7, 2013

Pancakes and Booze Austin 2013

  If you weren't at the Elysium on February 8th, you missed a hell of a party.

 I'd never heard of this show until I ran across the ad on Craigslist.org.  "Pancakes and Booze" is a series of art shows in major cities in the U.S. show-casing emerging local artists.  The shows are hosted in night-clubs and pancakes are served up all night long.  Of course, the bar is open as well.

 It's an interesting concept.  These folks coordinate the event with a local venue.  Patrons are charged $5 at the door.  The artists, who are providing the primary entertainment for the evening, pay $15 for each piece the display, with a minimum of three pieces.  The bands and other entertainers (such as nude models getting body-paint) probably get some kind of split, but I didn't inquire into what it was.  In any case, these folks have a great racket.

My cynicism aside, the fee was a small price to pay to display my work to the few hundred people that came to the show and to network with other local artists.  The bands and DJs were great, and the pancakes edible, though the pickings got a little thin as the night wore on.  No body-painting occurred for reasons unknown.  Still, it was a great show.

 I always enjoy listening to the comments my works elicits.  They ranged from high-praise to the usual fear-o-the-vag.  One guy found out who I was and sought me out to tell me how much he really digged the work, which was cool.  A young woman wanted her picture taken with the art and the artist, which was again, cool.  Of the 80 fliers I printed, I went home with only 20, and although I didn't sell anything that night, I set a few appointments for tattoos and saw a spike in the sales of my coloring book.   

 I learned a few lessons from this show.

 1) Go big.  My usual piece is about 11X14", too small to be really engaging to the viewer and the buyer.  Also, the size requires that I have more pieces in the show in order to garner my own space, which leads to...

 2) Don't over-invest.  While I made my money back on residual sales, I made nothing on the art at the show itself, and I was in for 6 pieces at $15 each.  I would have been better off with three large pieces, meeting the minimum requirement for the show.  Finally...

 3) Cater just a bit more to the crowd.  I'm not suggesting that I should sell-out, but rather I might attract more flies with a different kind of sugar.  Erotica is only a part of the kind of work I do, and offering something more palatable to the masses representing a greater range to my work may have served me better.

 With this being the 3rd show here in Austin, I have no doubt I will get another shot next year.